Business Simulation Game
level of course unit
2. Study cycle, Master
Learning outcomes of course unit
The students:
• can make decisions based on specific information.
• can analyze the effects of their decisions.
• apply theoretical knowledge for decision making.
• can work in a team and accept team decisions.
• reflect their own decisions based on the simulation results.
• can formulate strategies for successful business development.
prerequisites and co-requisites
Course of the first academic year
course contents
• Management of teams and reflection competence
• Operational functions (production, marketing, logistics, supply chain management)
• Market analyzes and market developments
• Use of analysis tools (SWOT, benchmark, market shares, cost and contribution margin analyses, etc.)
• Development of strategies
• Monitoring and key figures
recommended or required reading
Hall, William: Shift: Using Business Simulations and Serious Games: a Straightforward Guide for Corporate Training and Development. Createspace Independent Pub (latest edition)
assessment methods and criteria
online tasks, term paper
language of instruction
English
number of ECTS credits allocated
2
eLearning quota in percent
50
course-hours-per-week (chw)
1
planned learning activities and teaching methods
Blended Learning
semester/trimester when the course unit is delivered
3
name of lecturer(s)
Prof. (FH) Dr. Peter Dietrich
course unit code
04.MV.ABS.3.4
type of course unit
practice
mode of delivery
Compulsory
work placement(s)
none