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Elective I in SCEM

Niveau

first cycle, Bachelor

Learning outcomes of the courses/module

The students have knowledge in the development of sports, culture and events. They can apply the acquired knowledge, in particular methods of integrated sports, cultural and event development. They are familiar with success factors through their own theoretical and practical work and through analysis of examples. The students are able to assess the future developments of the sports, cultural and event industry and to demonstrate the influence of operational structures and technologies on organizations in the three areas.

Prerequisites for the course

not applicable

Course content

• Sector and R&D activities • Human resources/competences • Digital developments in the sports, culture and event industry • Development of the sports, culture and events sector • Development of developments/trends, fashions, booms • Identification of developments/trends • Evaluation of developments • Economic, political and social impacts • Leveraging developments • Planning and implementation of future-oriented, interdisciplinary projects

Recommended specialist literature

Sports: Bradbury, T., & O'Boyle, I. (Eds.). (2017). Understanding Sport Management: International Perspectives. London:Taylor & Francis. Covell, D. (2019). Managing sport organizations. London: Routledge. Ströh, J. H. A. (2017). The eSports market and eSports sponsoring. Marburg: Tectum Wissenschaftsverlag. Culture Hausmann, A. & L. Frenzel (Hrsg.). (2014). Kunstvermittlung 2.0: Neue Medien und ihre Potenziale. Wiesbaden: Springer VS Tallon, L., & Walker, K. (2008). Digital technologies and the museum experience: Handheld guides and other media. Lanha: AltaMira Press Vermeeren, A., Calvi, L., & Sabiescu, A. (Eds.). (2018). Museum experience design: Crowds, ecosystems and novel technologies. Cham: Springer Hoppe/Heinze (2016): Einführung ins das Kulturmanagement. Themen – Kooperationen – Gesellschaftliche Bezüge. Berlin: Springer VS Assmann (2017): Einführung in die Kulturwissenschaft. Grundbegriffe, Themen, Fragestellungen. Berlin: Narr Event: Schulze, G. (1995). Die Erlebnisgesellschaft. Kultursoziologie der Gegenwart. Frankfurt/M.: Campus. Getz, D., & Page. S. (2016). Event Studies - Theory, research and policy for planned events. Oxon: Routledge. Smith, A. (2016): The urbanization of events. In Events in the City - Using public spaces as event venues, Oxon: Routledge

Assessment methods and criteria

portfolio

Language

German

Number of ECTS credits awarded

2

Share of e-learning in %

0

Semester hours per week

1.0

Planned teaching and learning method

integrated course, case studies, discussion, group work, presentations, user tests

Semester/trimester in which the course/module is offered

2

Name of lecturer

Team SCEM

Academic year

1

Key figure of the course/module

vz.ELE1.1

Type of course/module

practice

Type of course

Compulsory

Internship(s)

not applicable