Motion Capture Lab
DISCOVER OUR LAB
The Motion Capture Lab at FH Kufstein Tirol offers students and research partners a unique environment where they can experience first-hand how real human movement is transformed into digital animation – just as professionals in film, video games, and elite sports do every day.
OVERVIEW
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Study programs:
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Research areas:
XR – Human Body Interactions
AI & Synthetic Animations
Digital Twins
Head of LABS
Asc. Prof. (FH) Ing. Markus Ehrlenbach, MSc
Associate Professor (FH) for Design/Additive Manufacturing, Head of Labs
Contact
Julian Klinger, MSc
Research Fellow Data Science & Intelligent Analytics
Range OF COURSES
The Motion Capture Lab can be used for a wide range of courses and event formats, including:
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Fundamentals of animation recording
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Setting up and calibrating the system
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How movement is transferred into video games and films
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Bringing virtual characters to life
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Motion analysis in sports – digital real-time evaluation
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From movement to app: using MoCap data in VR and AR applications
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School visits & public events
USAGE
In the Motion Capture Lab, we use professional camera systems that capture even the smallest human movements with great precision – the same kind of technology used by major film and game studios. A person wears a special suit fitted with markers, which are tracked by the cameras. This creates a digital representation of the movement, which can then be transferred to a virtual character, for example in a game environment or VR application.
For smaller recordings, five mobile cameras are available and can be positioned flexibly within the room. For more complex projects that require more space or involve several people at the same time, we also use six permanently installed cameras in the gymnasium.
The lab is actively used in teaching – for example in the Master’s program Web Engineering & IT Solutions – and is also part of ongoing research projects. Among other things, we are exploring whether artificial intelligence may one day be able to replace conventional motion capture recordings.
At the Long Night of Research, the MoCap Lab is always a real highlight and is enthusiastically received by visitors of all ages.
We would also be happy to support your research and development projects.
EQUIPMENT
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Software: Vicon Shogun for motion capture and Vicon Tracker, for example for objects and drones
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Recording in Shogun Live, processing in Shogun Post
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Export to standard formats for film production and game engines such as Unity and Unreal Engine
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5 mobile infrared cameras for flexible setups, with a tracking area of approx. 2 × 2 m
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6 permanently installed cameras in the gymnasium for larger projects and multi-person tracking
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High-performance PC for real-time computing
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2 motion capture suits, sizes M and L, including a complete marker set
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Props such as swords, tennis rackets, and more